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Sights, Reticules, and Camera Zoom Mods.Some add an audible warning to the Sixth Sense perk's visual one. Some are familiar voices and some are vulgar, clipped from movies or other popular video games. Other Audio Mods are custom compilations that change the voice messages heard from the WoT in-game "tank commander" with other voices. Hitzones: Additionally, there are hitzone Skins with coloured areas for each particular vehicle to identify vulnerabilities or weak spots (warning - some of these are 'banned' on the NA server).ĭead-tank skins make the hulk appear as white or grey to increase visibility.Ĭontent: There are helpful skins for certain game content, like the must-have skin to make yellow caution markings appear on the sides of all railway flat cars to make them more visible in battle and avoid high speed collisions.Ī range of mods are available to enhance, complement, or replace the in-game music, gun reports, battle ambiance, or engine sounds. Skins range from the whimsical, such as the Tiger tank skinned as an anime pussycat or the fast BT-2 light tank skinned in Ferrari livery, to the historically accurate that show detailed camo, battle damage, and (for example) unit insignia of Monty's Desert Rats.
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Skins change the appearance of a vehicle in-game, on the battle interface screen and in your garage - but only for you to see, they are not visible by any other play in battle (unless they have the same skin mod installed). Vehicles: Somewhere there is a 'Skin' Mod for every vehicle in the game. There are thousands of Mods available for download, and a Mod can generally be classified into one of the following 6 classifications or as an XVM Mod. Mods often become so popular that they, or something very similar to them, are actually incorporated into the game in a later patch. World of Tanks has produced a video summary of mods. Instructions for available tweaks are usually described in the Mod's readme.txt file.

User tweakable configuration may involve color changes, icon choices, or other Mod attributes. These companion files contain configuration commands for the Mod. Modification usually takes place by using a text editor to modify a few characters of HTML text in a specific. Many Mods may be further customized by each user to suit his or her own personal preferences. Un-installing the Mod is as simple as deleting the files pertaining to it from res_mods/0.X.Y and any applicable sub-directories.Backup copies of the res_mod directory before and after a successful installation are always a good idea. Instructions for installing into the res_mods/0.X.Y are usually included as a readme.txt file with each Mod or are presented at the download site.
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Typically, each Mod will require update and modification to make it compatible with the latest patch. The active Mod directory name therefore changes with each WoT version patch.
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This folder is where Mods are installed, in a subdirectory named, res_mods/0.X.Y, where 0.X.Y is the most recent WoT patch version number. The main WoT game directory has a special sub-folder named res_mods.

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It is advisable to install new Mods one at a time and to test their functionality through the replay system or a test battle after each installation to insure that all modifications are working together as desired. However, there can be "conflicts" between two or more Mods resulting in incompatibility issues which cause crashes or glitches. Many different Mods may be installed and working at the same time. Mods installed on your computer are "client-side" and are visible only to the player on the computer on which the Mod is installed. A Google search should net you plenty of links. Mods are posted by the creator to EU, NA, RU, Asia, and other WoT server forums, or to websites specializing in serving up pc gaming Mods, and are available there for download.
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WoT game Mods may be created by Indie developers, WoT players, history buffs, or anyone with a cool idea who takes the time to learn how to create them.

